Difference between revisions of "Shield recharge"

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(copy edit: "drops of to either side" to "drops off...")
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Peak Recharge Rate = 2.4 x Maximum Shield Hitpoints / Shield Recharge Time
 
Peak Recharge Rate = 2.4 x Maximum Shield Hitpoints / Shield Recharge Time
  
Peak recharge occurs at aproximately one third of shield hitpoints.  As long as a ship does not sustain damage at a rate greater than its peak recharge and has more than one third shields, its shields will not go below the point of maximum damage.  The recharge rate drops of to either side of the point of peak recharge.
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Peak recharge occurs at aproximately one third of shield hitpoints.  As long as a ship does not sustain damage at a rate greater than its peak recharge and has more than one third shields, its shields will not go below the point of maximum damage.  The recharge rate drops off to either side of the point of peak recharge.
  
 
Shield recharge is sometimes exploited to [[tanking|tank]] ships in what is known as [[passive tanking]].
 
Shield recharge is sometimes exploited to [[tanking|tank]] ships in what is known as [[passive tanking]].

Revision as of 20:45, 16 December 2010

Shields, unlike armor and structure have the property that they regenerate naturally.

The peak shield recharge rate is aproximately given by:

Peak Recharge Rate = 2.4 x Maximum Shield Hitpoints / Shield Recharge Time

Peak recharge occurs at aproximately one third of shield hitpoints. As long as a ship does not sustain damage at a rate greater than its peak recharge and has more than one third shields, its shields will not go below the point of maximum damage. The recharge rate drops off to either side of the point of peak recharge.

Shield recharge is sometimes exploited to tank ships in what is known as passive tanking.

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